Who is right imperials or stormcloaks




















They want to outlaw Talos worship so they won't be invaded by a giant Thalmor army again, and possibly lose Cyrrodil. Stormcloaks are the 'outlaws'. They want Talos worship to remain in Skyrim, as it is part of their old nord traditions. This is banned by the Concordant, so they rebel against the Empire, as they're enforcing it.

They want a High King, with Jarls to govern the lands. Ulfric shouted King Torygg, to prove the Empire was defenseless, and then beat him in a fair duel. Ulfric's Stormcloaks rise up, start taking over certain cities, enter Dovahkiin.

The Thalmor have trapped both sides. If stormcloaks win, they have a crippled empire ready for the taking. If the Imperials win, they get their wishes of no Talos worship, and yet again, a crippled empire. In my opinion, the best way to think about it is this: Imperials are in for the long-run. If they break the Concordant, Skyrim, along with other Imperial provinces, will be invaded and taken over. Stormcloaks are thinking about the present.

They care about their traditions they've had for years, and are very serious about it. They don't care about the consequences, they just go. In the end, it depends on what YOUR character prefers. Is he a faithful Nord, willing to die for Talos? Or is he an Imperial, trying to protect the greater good? Or are you an Argonian, trading the Jagged Crown to the other side just because you think it's funny? Tough choices. Last edited by Ninjathis ; 8 Oct, pm.

Melletch View Profile View Posts. Unfortunately, the moral relativists and gray moralists that often rule some RPG games like this want the player decisions to be their own and give reasons of good and bad so players may choose, yet the world's theme is usually in favor of gray morality, which is, as always, a falsehood.

DragonAge has its world built off of this entirely. I am only guessing at the rest of the Dark Fantasy games, that they have similar worlds. But Skyrim definitely does. There are some aspects of their lore specifically for the creation of this original story of things becoming a cohesive timeline instead of Relativity, Temporal and in all choices and identities. It is interesting with the DragonBreaks and the accounting of player choice in the story, coming from a writer who believes in the virtue of continuity.

But, yeah, the dualism which made a Gray middle is a big anti-morality statement, while also being not as much. They mention other things besides good and evil in that Dualistic creation. We have certainly seen the likes of slavery, unjust treatment, and flat inequality in other parts of Tamriel before, but the state of Windhelm's Dunmer population is rather telling concerning the limits of their tolerance.

Galmar makes a big ruckus about how you "don't need to be a Nord to fight for Skyrim," but one look at Windhelm's Gray Quarter puts that statement into context nicely. Sure, they don't mind more meat for the grinder. Why would they? Just don't expect them to give a tossed pie about the state you'll be living in once the war's over. This one's abundantly obvious, considering that it's a direct contributor to the reasoning behind the Stormcloak rebellion. The Imperials don't really seem to be at the wheel when it comes to steering the Empire these days.

If Aldmeri's leash on Imperial affairs and the White-Gold Concordat weren't enough evidence, their history of warring with and dominating what they consider to be "lesser" races of Tamriel including the Imperials themselves should do the trick. The Stormcloaks might be nationalistic and a bit racist, but the Aldmeri make them look like champions of equality. Ulfric Stormcloak certainly cuts a dashing figure as a romanticized freedom fighter, but the means by which he came to power raises a few questions concerning his true character.

He displayed immense cruelty during his liberation of Markarth from the Reachmen. The story varies a bit depending on your source, but within most rumors are embedded a grain of truth.

Less arguably is his usurpation and needless slaying of High King Torygg, the event that essentially kindled the rebellion proper. Although there were many other ways that Ulfric could've accomplished his ends, he challenged Torygg to an "honorable duel" that he knew he had no chance of losing.

He may not be the only NPC with dirty laundry , but he's got a pretty big pile of it. The Empire has classically been the primary leading power in Tamriel, but after its recent war with the Aldmeri Dominion, it seems to be on the verge of collapse. Bygones are bygones if you decide to join the Legion, but the fact of the matter is that they would've happily gone ahead with it had Alduin not crashed the party.

The primary seat of power in Skyrim is the city of Solitude, where the High King used to sit before Ulfric shouted him to death. While it was the Imperial emperor Tiber-Septim who declared Solitude as the capital, players ought to agree with his decision after seeing Solitude's layout.

It's only the best and most aesthetically pleasing city in Skyrim sorry, Jarl Balgruuf. It also appears as the most modern and the most defensible, unlike Whiterun which can be assaulted from all angles. Joining the Imperial Legion pretty much makes Solitude the player's home city, which is quite a privilege. A proper house there will cost the entirety of an arm and leg, however. Nobody likes the Thalmor in Skyrim due to their nefarious schemes and the fact that their noses are thoroughly upturned to the rest of the Tamrielic races.

The Empire, on the other hand, works with the Thalmor for a momentary peace, even though they're also competing against the High Elves for control. The Stormcloaks' confidence indirectly opposing the Thalmor is admirable in its degree of bravery.

Jarl Balgruuf is one of the best Jarls in Skyrim and a true fan-favorite character. Sadly, players will have to oust him if they decide to commit to the Stormcloaks. That's because Balgruuf will always choose to side with the Imperial Legion regardless of which side the players pick.

That means he's pretty much the final enemy the players have to face in the Whiterun Siege if they joined the Stormcloaks. Furthermore, the man who replaces him, Vignar Gray-Mane, is less charismatic, less wise, and needlessly abrasive compared to Balgruuf. One of the main reasons for the civil war was the banning of Talos, a Skyrim native and favorite son who founded the empire and ascended to godhood.

The Thalmor are opposed to the idea of a mortal becoming divine and this made a lot of Nords very, very angry. Fighting for the Stormcloaks means fighting for the right to worship Talos and help continue this religious tradition that is central to Nord identity. You can help the Nords take back their homeland and their culture. They see the chaos and what to extend it indefinitely so that two enemies are weakened at once.

But, if the imperials win, what may look like a Thalmor victory on paper could easily be their undoing. A strengthened empire would have the means to bide their time and wait to strike the Thalmor once they are strong.

If the Stormcloaks win, then the empire is fractured even more and Skyrim is left wide open for an invasion. The first friendly face you see upon waking up , Ralof is another fan-favorite NPC and potential guide to surviving the dragon attack in Helgen.

If you decide to join up with the Stormcloak army like he suggests you have the chance to battle by his side once again. Ralof appears again when you are tasked with finding the Jagged Crown. Ulfric advocates for a free nation for the Nords with himself as Skyrim's high king.

Many, including some Nords, believe Ulfric to be an opportunist, his true goal being to gain power over Skyrim and shun non-Nords from the province. Many of Skyrim's citizens support the Empire over Ulfric, either noting the successful trade the land has enjoyed due to Imperial rule or the belief that in the event of another war with the Aldemeri Dominion the Empire is a much larger and stronger force than an independent Skyrim would be.

Many Imperials, including General Tullius himself, are opposed to the White-Gold Concordat and the Thalmor but believe a united Empire is a strong Empire that will provide its people with security. The Thalmor themselves desire neither side to win, the best outcome for them would be a lengthy conflict that weakens both sides considerably, allowing them to take further control of Tamriel. They are the true enemies of the Civil War. Both Stormcloaks and Imperials have many valid points, and in the end, the player's choice should come down to which they value: independence and freedom for Skyrim and its people or a better chance of success in a war with the Thalmor.

Like many wars, Skyrim's Civil War is a morally grey affair where there is no clear right or wrong answer. Regardless of the player's choice, neither side can truly win for long, as the war seems more of a prelude to another bloody confrontation with the Aldemeri Dominion.



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