What does jmtb02 stand for




















Games Tagged with "jmtb02" Sort by Date. Sort by Rating. John Cooney throws his hat into the Cookie Clicker-esque "idle game" genre with a quirky collection of unlockable minigames and piles of upgrades. Buy game after game you can play yourself or let them play on their own! And poop. Give Up.

Give Up is a high-difficulty action-platformer by jmtb02 and Tasselfoot, that, little by little, will try to drive you to surrender, though a quite entertaining one. Give Up should appeal most to that strain of gamer who loves the thrill of balancing hundreds of failures against the thrill of a sudden success, but its humor should make everyone want to give it a try. Run Right.

The jetpack-wearing weapon-wielding dinosaur star of jmtb02 and Jimp's new jump and run and gun action platformer knows that when an apocalypse happens in the world of casual gaming, it's usually a good idea to Run Right. Frenetic fun with a lot of puny humans to squish, Run Right is a charmingly unique spin on the Canabalt-styled concept.

Achievement Unlocked 3. John Cooney and Jimp are here to give you all the puzzle platforming you love, all the surprises you'd never expect, and achievements to earn in Achievement Unlocked 3. Exponentially vaster in scope than its predecessors, Achievement Unlocked 3 is a game that's packed, even crowded, with content.

Its busyness may be unexpected compared to previous entries in the series, but it's still a heck of a lot of fun. This is the Only Level 3. The bouncy blue elephant is back for another installment in the wildly popular puzzle platform series! There's just one level in this whole game Packed with riddles, pastries, challenges, and even a little bullet action, it's the perfect way to spend your free time.

Chuck the Sheep. Chuck's a sheep, but unlike the rest, he doesn't want to wait around for the farmer to shear him bald. He's hatched a daring escape plan, and it's up to you to help him soar to freedom in this adorable new launch game from jmtb02 and JIMP that features a unique upgrade system, tons of achievements, objectives, and more.

Coinbox Hero. Look at that coinbox. All smug. Withholding its shiny goodness. Teach it a lesson why don't you, in jmtb02's latest absurd arcade game chock-full of upgrades, coins, heavy weaponry, and polka music. Though fairly repetitive and slow to start, it's a silly, frantic game with a surprise ending that might just catch you off guard. Exit Path 2. If you've ever wanted to reenact a summer blockbuster sequel in the comfort of your own Flash game screen, Exit Path 2 by jmtb02 will have you running and jumping and dodging lasers like your very own action hero.

This time Uniplayer and multiplayer fast-paced jump-and-run action return with a vengeance in an addictive, flashy experience. Those gosh-darn Giraffe-neck-extending Russkies are at it again! No longer content to simply stretch their ungulates up through the stratosphere, now it seems that they won't be satisfied until they've gone across the horizontal horizon as well. And while some of the elements are more than a little familiar, there's no finer forgotten chapter of the space race than this, comrade.

Elephant Quest. Wooly the Mammoth has stolen your hat, and in order to get it back, you're going to need to get some epic questing going on, exploring a huge, non-linear environment, completing side-quests, collecting keys, and shooting cute but evil monsters in the face with your laser. Whimsical and with wide-appeal, this is certain to be another major hit from jmtb02! Corporation Inc. Reign over your force! Push for more profit!

Build your ivory tower! Buy a pot plant! From hiring people to building the office space - this is your chance to build a corporate behemoth in this new sim resource management game from Armor Games and jmtb02 where the goal is to make money, build higher Lots of buttons.

Flock Together. Flock Together is the latest game from John Cooney. It tells the story of a little girl whose pet sheep, somehow, gets tied to a balloon and floats toward the sky.

Your job is to follow after it by tethering yourself to different birds. You start off with only three ropes tied to one weak dove, but it won't be long until you'll be soaring. Achievement Unlocked 2.

Do you have enough achievements? As we all know, there is no such though as "enough" achievements! And then when you're done, try it with friends in the co-op mode. In Timemu, you control Timemu, an emu with control of time.

Timemu or "Tim" for short is just trying to find a home, but must use his powers of temporal self-duplication and navigate several platforming levels to do so. Exit Path. Exit Path is a non-stop, single-and-multiplayer feast for the senses. You'll be running and jumping the field, trying to make your way through a number of screens, each with its own set of challenges, tempted with freedom in a dystopian future, and dodging vicious death machines at every turn.

John Cooney has proven himself more than capable of making a wide variety of games, but some of his best work seems to lie in creating fast-paced, action-packed games, and he certainly hasn't missed the mark with this one. This time we mean it. This is the Only Level Too! This time with more shenanigans and at least twice as much velociraptor! Balloon in a Wasteland. You know the old saying about not getting between a boy and his balloon?

Of course you don't, since we just made that up. Repair it as quickly as you can to sail off to safety, but be careful. There's a welcoming party headed your way, and it isn't very welcoming. Obey the Game. What happens when jmtb02's Elephant series and his Four Second series love each other very, very much? Control your elephantine avatar through a number of quick mini-games in rapid-fire succession. Microgame collections like this one tend to encourage the player to mash buttons, any buttons, so Obey the Game really innovates in the way that it requires the player to take a moment and wait for further instructions.

This is the Only Level. Observe this failure of an elephant. It is tiny. It is blue. It has forgotten every level of this new platform game by jmtb02 but the first. An animal known for its memory can't remember anything about the game it's starring in but a single configuration of blocks and spikes.

This is it. This is the only level. What a failure of an elephant. The Next Floor. Third floor; housewares, garden, home repair In this clever little tower defense game, hold out over multiple levels against incoming creeps as you strive to protect that symbol of mankind's courage, freedom, and ingenuity; the elevator shaft.

Purchase new elevators yay! Warp Shot. Warp Shot is what would happen if aliens from an advanced civilization came to Earth and decided golf wasn't awesome enough and needed more gravity wells, black holes, and rockin' guitar solos. From John Cooney and Armor Games comes a quirky little physics puzzle game where you sling a spot of light across a play field to reach the exit, collecting orbs and avoiding nuisances like gravitational pull along the way.

Rabbit Wants Cake. We interrupt your internet viewing to bring you this important news bulletin: Rabbit Wants Cake.

That is to say, one little remote-controlled rabbit needs to avoid spikes and furry monsters on the way to get cake. Program the rabbit by recording and tweaking its movements, in this odd little platformer by John Cooney. Then there is the enormous variety of the games. While most game developers tend to focus on one type of game point-and-click , say, or platformers , John effortlessly perhaps too effortlessly?

Take his platform masterpiece Achievement Unlocked , a brilliant re-envisioning of the platform puzzler, or Hedgehog Launch , a game that took the launching style of game where you have to propel an object as far as possible and blasted it into outer space.

John has even pioneered a few new gaming genres of his own, with unique games like I Love Traffic - a puzzle game where you have to prevent cars crashing by controlling traffic lights its much more fun than it sounds - and Treadmillasaurus Rex , perhaps best described as a dinosaur torture game. Whenever John dabbles in a new gaming genre, he does not simply copy what is already out there, but completely reinvents it. Further evidence of this can be found from games like Knights of Rock , which takes the tired rhythm-genre of gaming weighed down by a litany of unimaginative Guitar Hero clones and slickly dresses it up as a slash and dash game.

He has even toyed with the notoriously difficult arthouse style of games and come up trumps, as testified by his most recent game Flock Together , which we reviewed here. Hedgehog Launch is one of the best launching games on the web. This ability to jump between genres, improving and reinventing them as you go, is the mark of a truly virtuoso game artist. Either that, or someone who is able to draw on the talent of five people well four people and a baby elephant magically shoehorned into the space of one.

We'll leave you to decide on that but before we pass you onto John, we would just like you to dwell on this.

John is known online by the moniker jmtb Look carefully at those letters. Do they remind you of something? Look again. Okay, let me spell it out: j John , m Mark , t Tim , b Bob , 02 Spooky, eh. Whatever the truth about John, we at Casual Girl Gamer love him and his games, and are thrilled that he agreed to answer some questions for us. In I made a screen name for AOL instant messenger. I opted for jmtb John MounTain Bike since I was big into mountain biking back then, but I had to add the year on since that was taken [Ed: Oh well, that scuppers our theory].

To be honest it's been hard developing under this name. It's been a plague of misspellings. At that point I wanted to be an animator, but after dabbling in interaction I got hooked on game development. By the end of high school I started publishing, and by college I started getting my work branded to help offset tuition and living expenses. When I graduated I joined Armor Games full-time. Flock Together is a rare foray by John into arty game design. Armor Games sounds like a cool company - certainly, it has produced some of the best Flash games.

What is it like working there? Armor Games is a bit different from other Flash companies. We let our developers pursue their own projects and execute them as they see fit within reason of course.

There's a lot of trust placed in our developers and it's amazing what can happen when that freedom is allowed. Day-to-day it's casual here I still have my own projects to finish while checking in on other developers and guiding development in other areas such as iPhone ports. Luckily a good portion of my time is still dedicated to game development. The morning is filled with code, caffeine and secret-agent music and the afternoon is a mix of eclectic pop music, more coding, and a Dr.

We have a "no meetings unless we have to" policy here so rarely do I get sucked into a meeting longer than a few minutes here or there. John's Balloon in a Wasteland is a brilliant defend-your-castle style game. You are one of the most prolific game developers out there. What is the secret to your productivity? To be honest I think it's simply setting a deadline and milestones.

A lot of developers create giant open-ended projects with no deadline in-sight My graphics are typically fairly simple as well, I go for simplicity over complexity in most projects. Many of your games - Achievement Unlocked and Knights of Rock, for example - creatively reinvent existing genres. Where do you get your inspiration for such games?

Inspiration comes from strange places. The idea behind traffic management game I Love Traffic was conceived during a long wait at a busy intersection These sorts of games have a lot of risk taking and with that I've seen both success and failures, but either way it's rewarding to experiment. Are there any gaming genres that you have not yet touched.

Have you got any plans for them? I would love to make a board game Then I want to port it to Flash so others could play it online. What game are you working on at present? Is there anything you can tell us about it? I'm working on a project with the working name "Corporation Inc".

Your workers work at a push-button factory pushing buttons, and your job is to make sure they do their work as efficiently as possible. Elephants are something of a reccuring theme in John's games. Your latest game, Flocked Together, is a bit more arty than many of your others. Can we expect more arty games from you? Arty games are fun because I used to want to be an animator. It's hard for me to think of arty games though. I am incredibly focused on gameplay and art usually takes a second place to that.

Over the course of the past few decades video games have grown to share many common attributes with film and interactive-media. In this sense, yes, I think games can be defined as art Does it fit into the art category or not? My answer: it just doesn't matter. Labeling something as being "art" or "not art" is offensive to people for some reason, as if saying something is good or bad. I enjoy playing a good game regardless of what labels we decide to give it.

While not statistically my most successful game, I think Exit Path is probably the project I feel most proud of. It was the first project I programmed to be multiplayer. I was very nervous launching my first multiplayer game, to the point that I could barely watch the matches without feeling sick and getting incredibly nervous that everything would work properly. After seeing things work out I definitely felt accomplished. The game went on to do fairly well on Armor Games.

One of my first games actually, Ball Revamped 2. It was the game that finally got my work noticed. After a television feature and my website bandwidth destroyed I finally had enough courage to pursue a career in game development.

Exit Path - a brilliant, fast action platform game by John Cooney. Do you do both the art and programming for your games.



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